Single Purpose Mobile Application.

The Wheel of Lunch

Designed a single-purpose mobile application that quickly chooses lunch when you're indecisive.

Research

Target audience was working professionals or students too busy/indecisive to choose lunch. As I discovered during my research, competition in this space was almost non-existent.

The Process

Ideation And Sketches

I wanted to create something that had a retro look and feels that was simple and easy to navigate.

Did a few rough sketches to figure out the interface, considering how the end user would interact with this application.

Digital Concepts

During this phase of the project, I narrowed down what color scheme to use and a general idea of how I wanted the layout to be.

Another important consideration was this project's required number of screens.

Revisions

The spinning wheel was one of the most challenging parts, as I needed it to be interactive, retain functionality, and keep up with the app's general look and feel. I had to create pocket shadows to give it a great look without looking skeuomorphic.

Final Design

In the end, I came up with four screens, as you can see in this illustrative mockup.

This one was one of the most challenging projects I worked on during the UX class in the fall of 2017.